Monday 21 February 2011

The Characters

Unfortunately, I forgot to the previous week to include the revised version of the main character Frea. Her colour scheme has been changed to reflect the look of a young girl.

Last week I finalised the Villainous Clown.


However I am not too happy with its texturing and if there is time at the end, I will try and revise it. Adriaan Pointed out that the Shoes do not match the nimble frame of the clown, being both clunky but I feel that the character moving around quickly in such things would add to the fear. I also like the connotations to the old frankenstein monster who always had overly large shoes.

Tuesday 15 February 2011

Two things have cropped up recently concerning the FMP. The first is maintaining a good Pixel density balance across all assets, as to keep things from looking blurry or using a texture size unnecessarily large. To solve this I created a checker pattern pattern in Photoshop and flood fill a 64, 128, 256, 512, and 1024 so each texture maintains the same density and apply them to the buildings.












This will insure a balance across texture maps.

The second issue is that the Nintendo Wii only handles a screen resolution of 480i, 854x480. This makes having large texture maps on objects pointless as it will rescale down due to the draw resolution

Sunday 6 February 2011

The last two weeks I have been working on the Circus Tent and Ferris Wheel for the FMP.

The Circus tent went fine, however the first incarnation of the Ferris Wheel looked too bulky.



It was suggested by Adrian, our lecturer, to refine it more into a spider web shape. This posed a problem as every time a web shape was made, with arcs between the "Webbing", the shape just read as being a star pattern. Adding in more turns made the shape hard to read. I ended up simply using a spiral with a few arcs to try and suggest a web.