Elza Walker
- I did not utilise the textures wisely. High resolution textures I should have been able to get more detail into it.
- I did not utilise a specular map or use a normal map effeciently.
- I did not create or render the model to be simpathetic to the concept.
Walter Sobcheck
- Low poly model to create an iconic character.
- Texture very pastel like. Needed to be sharper clearer
- Creases on the shirt weren't observed correctly. Also the unwrap of the shirt should have been straight
- Should have used the full 1000 triangles given for the art test. Around the shoulders would have probably benefitted from more.
- Could have planned the textures better to be more simpathetic to the vertex coloured model as to enhance it.
I have tracked down what I would consider to be a bad model:
- The model lacks any kind of texturing beyond a very basic colour.
- From the look of the model it is too round to be a basic low poly model so hasn't utilised the geometry or simplified the geometry. Its shape is also quite apalling.
- Its presentation is poor. No turn around, texture or wireframe renders to give a basic idea of how this model looks other than the one render on a black background.
- The model utilises all of its geometry well to present this character in a low end spec.
- The background colour does not detract from the clarity of the model presented.
- The layout is easy on the eye and presents all the necessary information without swamping the image.
After looking at several presentation sheets I decided to have a crack at making a better presented sheet. Here was the result:
With this version I tried creating an interesting yet not distracting background, removing the heavy text that I used to use, relegating it to a smaller font confined to the corners of the page.
woooow super inreibles los modelos se podra descargar el modelo de elza walker
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