Two things have cropped up recently concerning the FMP. The first is maintaining a good Pixel density balance across all assets, as to keep things from looking blurry or using a texture size unnecessarily large. To solve this I created a checker pattern pattern in Photoshop and flood fill a 64, 128, 256, 512, and 1024 so each texture maintains the same density and apply them to the buildings.
This will insure a balance across texture maps.
The second issue is that the Nintendo Wii only handles a screen resolution of 480i, 854x480. This makes having large texture maps on objects pointless as it will rescale down due to the draw resolution
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