Thursday 21 October 2010

The Ace is on the case!

To practise high detail modelling I decided to make a base mesh of Ace Ventura.

This model turned out to be about 1300 tris and took about two and a half hours for the body and an hour and a half for the head.

However when Msmoothing the model, the loops on the face mess up. Also the loops around the eyes end too abruptly and start crossing the nose.



The points on the jaw do create two pinch points which if I was to animate the characters mouth would be a hinderance. So in future I need to be aware of this.

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